• Saturday, May 16, 2020

TERRARIA SERVER HOSTING

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The 1.4.0.1 update, named Journey's End, is a major update released on May 16, 2020 all of our game servers for Terraria support this build.

Major Features

  • Added Journey mode, a brand new world and character difficulty mode that offers unprecedented control over the way you play. Features unique powers such as item duplication, weather control, spawn rate and difficulty sliders, and more.
  • Added Master mode, a new highest difficulty surpassing that of Expert. Test your skills against even harder challenges, and perhaps be rewarded with some unique rewards from each boss.
  • Added two brand new bosses to seek out and challenge.
  • Added the Bestiary, an encyclopedia of the enemies, allies, and critters you encounter on your journey.
  • Added Golf, a new fun pastime for when you want to take a break from all the monster slaying.
  • Added Windy Day weather, along with various ambient effects and even some enemies.
  • Added Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world.

Menu/UI

  • Officially adding Texture Pack support, which now has its own option in the main menu.
  • Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware.
  • Added Block Swap, a mechanic that allows the player to replace pre-existing blocks with new ones, without having to mine them up first. As a bonus, this also allows you to swap Chests and Dressers, while keeping the chest inventory intact!
  • Terraria now has a brand new series of intro splash screens and an intro sequence.
  • Added a completely overhauled character and world creation menus.
  • Added boss health bars.
  • Added Emote Commands and menu.
  • Adding loading screen informative help text when generating worlds.
  • Added two new Health/Mana Bar style options.
  • Added a number of new minimap border options.
  • Added a Recommended Achievement icon to guide the player.
  • Added a new achievement to craft a workbench.

Ambiance

  • Added a variety of ambient background objects in the sky.
  • Added a new celebratory event after defeating a boss or invasion for the first time. What a fortunate time to be a Terrarian!
  • Added the graveyard mini biomes.
  • Added uncommon thunderstorm ambient weather.
  • Added a chance for meteor showers, which dramatically increase falling star rates.
  • Added new falling star animations in the sky.
  • Added the ability for the player character to blink, close their eyes, or squint, as circumstances call for it.
  • Worldgen and Biomes[edit | edit source]
  • Added dozens of new biome backgrounds.
  • The Underground Desert now has some structural changes, new loot, and a variety of new threats.
  • Added new paintings to Underground Desert houses, done by the testers!
  • Added Oasis mini biomes.
  • Added Oasis ferns.
  • Added cattails.
  • Added lilypads.
  • Added a new desert palm tree style.
  • Added new Granite, Marble, Living Tree and Desert rubble piles to those biomes.
  • Added flower vines to grassy caves.
  • Added natural flowers to the Jungle, Crimson, Corruption, and Hallow.
  • Added natural tall flowers.
  • Added flower patches, ore veins and a few other surface microbiomes.
  • Added a variety of new structure changes to the Dungeon.
  • Added a substantial number of new mapscreen backgrounds.
  • Added several new glowing moss biome variants.
  • Added several new traps to worldgen.
  • Added several new moon appearance variations.
  • Added some new rare shell variants, as well as the Shell Pile block.
  • Added sea grass.
  • Added a unique underground layer background when in the Ocean.
  • Added new mushroom biome plants.
  • Added Seaweed, which can grow at the bottom of the Ocean.
  • Updated the Ocean biome with some new variations.
  • Added Underground Gem Trees.
  • Added a Hardmode Desert Chest and Biome Key.
  • Added Yellow Willow and Sakura Trees.
  • Added a variety of fruit that can be found from hitting trees.

Music

  • Added an entirely new title theme, Journey's End.
  • Added the Windy Day theme.
  • Added the Space Day theme.
  • Added the Ocean Night theme.
  • Added the Town Day and Night themes.
  • Added the Storm theme.
  • Added the Slime Rain theme.
  • Added the Graveyard theme.
  • Added the Underground Jungle theme.
  • Added the Surface Night Jungle theme.
  • Added the Duke Fishron boss theme.
  • Added the Morning Rain theme.
  • Added the Console Title theme.
  • Added the Underground Desert theme.
  • Added themes for the new bosses.
  • Added music boxes for all of the newly introduced tracks.
  • Long overdue, the winning track of Terraria’s music contest by Xenon and DJ Sniper has been implemented as a music box!
  • Enemies and Critters[edit | edit source]
  • Added two new bosses.
  • Added two new mini bosses.
  • Added several Blood Moon fishing enemies.
  • Added a few Windy Day enemies.
  • Add a few other enemies to several different biomes, such as Mushroom and Underground.
  • Added Gnomes.
  • Added wild friendly Fairies, as well as fairy logs.
  • Naturally, we also added Bottled Fairies.
  • Added over a dozen new critters.
  • Added several Underworld critters.
  • Added Gold Goldfish and several other Gold Critters.

NPCs and Pylons

  • Added the Golfer NPC.
  • Added the Zoologist NPC.
  • Added an NPC Happiness system based on where and who they live with.
  • Added Town Pylons, a method of rapid transport between established towns.
  • Added Cat, Dog, and Bunny Town Pet NPCs.

Fishing

  • Added Blood Moon fishing, a dangerous pastime filled with new enemies and new rewards.
  • Added Oasis fishing and a number of new items from it, such as a fishing rod.
  • Added two new Oasis Quest Fish.
  • Added new methods of Lava Fishing and significantly expanded the Lava Fishing loot pool.
  • Added Chum Buckets for fishing.
  • Added Ice, Oasis, Lava, and Ocean Fishing Crates.

Drops

  • Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
  • Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
  • Basic Dye materials now give 2 of that dye instead of 1 when crafting
  • Coin Portal chances when breaking pots has been decreased by half
  • Enemies have an increased chance to drop bonus amounts of money when killed
  • Enemies drop extra money during Blood Moons
  • Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
  • Gold Critters are now more rare
  • Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
  • Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
  • Mandible Blade can now be dropped by Antlion Swarmers
  • Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
  • Mushroom Grass Seed drop rate increased from 1/50 to 1/40
  • Nature’s Gifts now spawn slightly more often in the Jungle
  • Picksaw now has a ¼ chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
  • Rod of Discord's drop rate in Expert mode is now 1/400
  • Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
  • Throwing Knives in chests now come in much larger stacks
  • Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
  • Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer’s drop pool

Misc

  • The Nurse now charges increasing amounts of money for healing as the game progresses
  • Town NPCs now get a little stronger every time you defeat a boss
  • Sandstorms are now significantly less common, particularly in the early game
  • Reduced the intensity of Mighty Wind
  • Rain is slightly less common
  • Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
  • Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
  • Gem and Rainbow Torches now give 10 torches per crafting instead of 3
  • Glowsticks and Torches now stack to 999
  • All Bombs, Grenades, and Dynamite now stack to 99
  • Ore Bars now stack to 999
  • Alchemy Seeds and Plants now stack to 999
  • Tissue Samples and Shadow Scales now stack to 999
  • Pirate Map and Snow Globe items can now stack to 20
  • Increased consistency of boss money drops
  • Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, infinite money exploits by buying-low/selling-high through crafting, and much more

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